# Importing all the packages you need. # Packages contain methods written by other people that we want to use in our program. # Pygame is an example of a package import sys import pygame # This line is used to import specific methods and varibles from pygame.locals. # The star means "import all" from pygame.locals import * # This is used to set up all the stuff pygame needs to do behind the scenes pygame.init() # Setting a variable for the frame rate fps = 60 fpsClock = pygame.time.Clock() # Setting varibles for the width and the height of the screen width, height = 640, 480 # Creating the window that your game will be in. # It will be the width and the height we determined before screen = pygame.display.set_mode((width, height)) # This is the main game loop. # This is a loop that repeats as long as the game is running, # over and over again until the user exits the window. while True: # Fills the screen with black, to refresh the screen screen.fill((0, 0, 0)) # This loop gets user input from the keyboard and mouse. for event in pygame.event.get(): # If a button was pressed on the keyboard. # For more pygame key constants go to https://www.pygame.org/docs/ref/key.html if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: # If left arrow was pressed pass if event.key == pygame.K_RIGHT: pass if event.key == pygame.K_UP: pass if event.key == pygame.K_DOWN: pass if event.key == pygame.K_a: pass # If the little x at the top of the window was pressed, quits the window. if event.type == QUIT: pygame.quit() sys.exit() # Update. Put code here to move sprites around and whatnot # Draw. Put code here to draw sprites and objects onto the screen. # Examples are given for drawing shapes and images onto the screen. # Code for putting an image on the screen: # https://www.pygame.org/docs/ref/surface.html#pygame.Surface.blit screen.blit(image.pdf, (x,y)) # Code for Drawing a Circle: # https://www.pygame.org/docs/ref/draw.html#pygame.draw.circle pygame.draw.circle(screen, color, center, radius) # Refreshes everything pygame.display.flip() fpsClock.tick(fps)
For more information, check out the pygame docs, and online tutorials.